PLAY FOR TODAY: VIDEO GAMES / AARON BURGESS
07/31/2010

Column #8: Singularity, Crackdown 2, The Cages: Pro-Style Batting Practice, APB: All Points Bulletin, Sniper: Ghost Warrior
By Aaron Burgess
Platforms: Xbox 360, PlayStation 3, PC
Developer: Raven Software / Publisher: Activision
ESRB Rating: M
The Cold War may be resigned to history, but in Singularity, developer Raven Software imagines a world where fallout from that era leads to grave consequences today. Set on the quarantined island of Katorga-12-a place where Soviet scientists inadvertently unleashed hell with the discovery of a new element, E99-the game throws time travel, zombie warfare and tongue-in-cheek dystopian drama into a blender and asks you to tear your way out of it.
Though the plot doesn't get much deeper than those few weird points, the action does-quite literally, as you (playing as modern-day soldier Nate Renko) descend into a BioShock-esque environment that covers time, space and other areas where mortals typically tread lightly. Armed with a gizmo, the TMD (Time Manipulation Device), retrieved from the Katorga-12 experiments, you can revert inanimate objects to previous states, solve puzzles strewn throughout the game, and generally jack up the course of history in your favor.





Weaponized, the TMD proves even handier: You can change enemies' physical properties to make them less of a threat, freeze or cause foes to move at a crawl, and catch and throw back objects à la the gravity gun in Half-Life 2. Along the way, you gain powers and weapons that prove even more effective in combat-and, as you near the game's conclusion (complete with three separate endings), you need all the heavy ammo you can get. Alternately, in Singularity's simple-but-fun multiplayer mode, characters from the game (the monster-sized tick being a personal favorite) also become weapons, so if the whole playing-on-the-side-of-good thing becomes too much, you can jump into the claws of a creature for some face-ripping fun.
Rating: 8/10
Platform: Xbox 360
Developer: Ruffian Games / Publisher: Microsoft Game Studios
ESRB Rating: M
Second verse, same as the first: At least that's the feeling fans of the 2007 smash Crackdown may have after spending a few hours in the zombie-ravaged, over-the-top world of Crackdown 2. The difference this time is that up to four of you can have the same reaction at once, as Crackdown 2 adds four-player co-op support to what's essentially the same experience of its predecessor. Beyond that, the game's updates-a few new weapons here, some different-colored Agent uniforms there-feel like nothing a little DLC couldn't have provided.






Despite a 10-year stretch (in game time, at least) since the original, Crackdown 2 takes place in a very familiar Pacific City where you, working as a heavily armored Agent of, well, the Agency, spend your time cleaning house: human enemies by day, vicious mutants by night. While combat is simplistic and level-ups again find you chasing orbs like Mario in a mech suit, the open-world game provides a fun, gritty sandbox, full of absurdly powerful weapons and dark corners to explore. Just make like the game's mutants and shut off your brain: With little in the way of story or enhancements to snare your imagination, it's your best chance for making it through this city.
Rating: 7/10
The Cages: Pro-Style Batting Practice
Platforms: Xbox 360, PlayStation 3
Developer: Alpha Unit / Publisher: Konami
ESRB Rating: E
Score one for truth in advertising: Though it's not much to look at, The Cages: Pro-Style Batting Practice delivers exactly the pro-style training experience you'd expect from its name. Using the Wii Remote either with or without the Wii Motion Plus accessory, you step into a virtual batting cage and face off against a pitching machine that makes its real-world counterparts seem positively Stone Age.






You start with the basics, taking swings at fastballs and targeting selected areas of the field to build accuracy. From there, though, you get over 40 challenges' worth of slugger training designed to sharpen everything from your distance to your technique. (Thanks to a multiplayer mode, you can even invite friends over for a game of home run derby.) Switch on the Wii Motion Plus accessory, and things get even more realistic as the game transforms from a simple hitting exercise into a challenge where nuance, stance and timing truly matter. Batter up!
Rating: 8/10
Platforms: PC
Developer: Realtime Worlds / Publisher: Electronic Arts
ESRB Rating: M
Good guys, bad guys-you've seen this formula before. But in the open-world- MMO third-person-shooter APB, the theme's meaning changes depending on which side you choose. Set in the fictional world of San Paro, APB pits two sides of the city-Criminals and Enforcers-against each other, with up to 80 players per side having a seat at the table.
After tricking out your player through an insanely deep customization menu (you can even edit your own vehicles and incidental music), you choose a side and brace yourself as the objectives start to flow. Admittedly, APB gets you off to a rocky start, with lopsided player matching sometimes dumping you into clashes where you can barely get your head around the action, let alone compete against your more seasoned competitors. But as you fine-tune your character through challenges and upgrades, APB's dynamic matching system makes for a much more balanced, and tight, game.






While San Paro itself isn't much to look at, there's a lot of room for action in the city's relatively lean maps-provided, of course, both sides of the law are packing equal muscle. Objectives can end quickly even across the best-prepared teams, so adrenaline junkies will find more replay value than will those looking to get lost in the city. It seems like a minor detail, but when you consider that APB comes with just 50 hours of play (with more available for purchase), you'll want to note it before you plunk down for a copy. Then again, depending on how far APB can expand, it might be worth it just to buy in, hang out and wait.
Rating: 7/10
Platforms: Xbox 360, PC
Publisher: City Interactive
ESRB Rating: M
Playing as a sniper in first-person shooters can significantly up the tension and drama of your game (not to mention its ability to strengthen your trigger finger), so the idea of playing Sniper: Ghost Warrior exclusively in the sniper role sounds appealing. In practice, however, the game is a different experience, even though most of the headaches aren't on your end of the sight. Erratic AI, frustrating levels plagued by invisible walls, and a plot (something about cleaning up a banana republic) with more holes than your last kill are all problems-and unfortunately, your sniper rifle won't take care of any of them.






Difficulty varies based on your challenge and settings-sometimes you'll be tasked with taking out multiple enemies in way-too-rapid succession; other times you'll be focused on a single kill, literally trying to hold your breath to keep from going off-target. This ballistics realism, however, can be dialed back to match your skill level-and if you're up for the challenge, it makes the game's "Bullet Cam" money shots that much rewarding. Unfortunately, even a stellar killing experience can't make up for the AI that makes your enemies as erratic as your allies are useless. Best just to turn to the game's more forgiving (and fun) multiplayer mode, where you can at least share the frustration with real people.
Rating: 6/10
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Our game guru, Aaron Burgess, lives digitally but dreams in analog down in Round Rock, Texas. Contact him at first2letters@gmail.com / AIM: First2Letters
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